-Class specific strategies-Necromancers: More often than not, there are only 2 types of necs you will be facing. Bone necs, or summon necs.
Bone necs: Now if it is a non llding bone necromancer, expect to easily win, as they have most likely not maximized their damage with bone skills or gear. If it is another lld, be cautious and do your best to dodge their attacks. BoS comes in handy here with the increased r/w. Recasting their bone shield is usually considered bm, but people will do it. Your damage should be enough to punch right through it.
Summon necs: Unexpectedly, i find summoners to be more difficult than bone necromancers. If they are below level twenty or so, their army is usually not developed enough to cause major problems, just charge off the summons then release on the nec. If he tries to run, switch to secondary weapon and snipe him down. Higher level summoners can be a bit of a problem once you get trapped within the mass of skeletons. Just try not to get in the middle of the mob and take out singular skeletons at a time until the necro is uncovered enough to attack.
Amazons: Bow Zons: Non lld bow zons are a joke. Seriously. They will almost always be doing literally no damage. Run up and claw the hell out of them, or shoot them with your bow/java if they run non stop. Should be easy. True LLD zons can be a serious problem. Good ones can match you in damage and spam guided arrows like there is no tomorrow. With your BoS you should be able to out run them, so just play defensive and take openings when you get them. A hard match up since they will be dodging a lot of your attacks. At least they don't block em
Jab/charged strike: Most are easy and don't know what the heck they are doing. With your 75% block it will be hard to touch you. (don't forget that walking instead of running does not incur as great of a penalty on blocking) Just claw them. Lvl 9 lld jab zons can be extremely hard however. If you are faced with an equally wealthy lld jab zon who knows what she is doing, expect to lose most of these duels. They are that good. With max bock, plus dodge and critical strike, they can do massive damage very quick, without taking much of their own. A lot of them will be dex glitched, so be careful. If it ever looks like they are standing away from you doing nothing, they are most likely throwing poisoned javas at you in actuality. Due to the dex glitch, the javas will be invisible...O.O i know..just be careful, never stop moving.
Druids: Shapeshifters: I have yet to fight a shapeshifting druid under lvl 30 who could kill my sin. I'm sure a person could make a godly low lvl dueling one, but i have not faced one yet, or ever had trouble with them. Make sure you are walking so ur block penalty is not as much, then charge and release.
Windy/Fissure druids: You don't really have to worry about windy druids until they hit lvl 30 and start getting the goodies. Not to big of a problem especially with the cannot be frozen mod on deaths sash. Now fissure druids can be extremely tough, even at level 18. If its a pub one who has not optimized his character, he shouldn't be to hard. Just walk around the fissure and charge/release, or fire from afar to avoid damg all together. Should go down quickly. LLD fissure druids now, will put up a fight. You can die quicker than you would believe if you are standing in their fissure without realizing it. Again, try to run around the hot spot and attack from their front, or stay afar and shoot them. They can be hard if you are not careful.
Summon druids: Pretty easy for the most part. Just charge off minions and release on druid.
Sorcs: I haven't faced many tough low level sorcs, but they do exist. Watch out for lvl 18 charged bolt sorcs (they get honorable mentions since i got completely owned by one the other day >_>). They will most likely have a staff on switch to shiver armor with and then have good equip that boosts their skills on regular attack. Don't let them tele on you and unleash their fury, because all of the little bolts will hit you and kill you faster than you can blink. Try to stay at a distance, since the bolts travel slowly. Run in for a quick claw or two when you can, or else shoot them.
Low ice sorcs tend to not be much trouble. With the cannot be frozen mod you don't loose any speed and sorcs in general tend to have low defense. Run up and claw her till she dies. Should have to many problems.
Fball sorcs can sometimes cause problems. They usually die easy enough, but fireball, even from a low level, can start taking down your life pretty quick. If they sit there and spam at you, just shoot them a few times and try to get them to chase you. Try to get in a few good charges and release if you can. They usually aren't too bad, but be wary around them.
Barbs: Double swing/berserk/double throw barbs can be difficult. A lot of them won't know what they are doing and will just spam at you. You can either dodge them and run in for a quick hit, or shoot from afar and wait for their jav to run out. Double swing/berserk barbs usually hit often due to huge ar. Not much you can do here but go toe to toe with them.
WW barbs: These can sometimes be tough, but the average pub ww barb will have such terrible ar that you can just stand there blocking and own him. LLD ww barbs will be sure to have a lot of ar tho and do damaging hits. If they are truely geared out, you pretty much won't be winning. I mean, after all, your lvl 9 and they are lvl 30. If they are just as wealthy as you, your pretty much gonna lose to a high LLD'r.
Paladins: Ugh. I hate paladins. They are very dominant in LLD'ing and can be some of your toughest fights. They don't usually have huge AR, but lets face it. Your lvl 9 and your def in most cases will be under 200. They are pretty much gonna hit you. Pray that you block. Chargers are tough, especially if they are desynching. They do huge, instant damage if they connect. Try to make them charge at you in terrain full of holes, houses, or obstacles. This will impede them and force them to stop and change their charge direction.
If you are fighting a zealer, just go toe to toe. If you run he will switch to charge (since most have at least one point to chase) and spear you through the gut. A lot of these are hard.
I haven't really seen many LLD smiter pallies. The few i have fought have been good though. Smite cannot be blocked by your shield, so every smite they do is pretty much going to connect. ON top of that they stun. Make sure your hitting that fhr breakpoint so you can get a few good hits in too. Hope you send them into hit recovery animation so u can get some strings of hits in.
Public low level hammerdins usually arent much of a problem. Just make sure you are never on top of them (where hammers spawn at) and wait for their mana to start hurting, then just pop in a few good charge/release moves. LLD hammerdins know what they are doing for the most part, and will try to always keep you on that top spot, whether through chargeing or whatever. Don't let them lead you there and be careful of invisible hammers, which happens after they have been out for a few seconds. Never ever follow them anywhere. If they are leading you somewhere, you can bet its into a field of hamers.
Other Assassins: Trappers will for the most part spam and run, spam and run. Most of these traps won't do enough damage to flat out kill you, but if they have you chasing them through traps, your health will slowly go down until you die. Don't let them lead you anywhere. Stay back and tease them with your ranged weapon until they chase you, and try to keep out of range of their traps. Try to anticipate where they are running too.
Other Tiger Strike sins: Not much to say. fighting yourself basically.
Kicksins don't generally do a lot of damage, but their power comes from the extremely quick attacks and the stun it gets you in from repeated kicks. Try not to get stuck in this "kick trap". Make sure you have a lot of fhr, and try to catch them off gaurd with your claws.
~Ways you can fight~There are many different ways you can go about fighting with your sin. If you are serious about your LLD'er and want to make a name with your character, refrain from getting known as a pker or a bmer. Stick to duel games where people are actually dueling. Don't crash games and pk.
If you could care less about your image, use a mule character to scout for games like "tomb runs" or "kill andy plox". These games usually take some time to complete and there is a good chance you can find the people and pk them. Most people will laugh in your face when you join and hostile them, since your level nine. As soon as you own the level 30 in their party though, their "lol" turns to "wtf?". You will be accused of hacking on a daily basis. Get over it. You know you arent hacking. Many people can't get around the fact that low level characters can be tailored to become killing machines. Many ppl will attribute their deaths to "lag" and "hacks". Many will bring in lvl 90's when you kill their lvl 20 with ur lvl 9. I usually just leave when that happens. No point in sticking around.
Generally, try to be respectful in duels and not a jackass. Don't use pots at ALL unless you and the enemy have agreed on them. Do not naked kill them, town gaurd, steal gold, or trash talk them, unless they try it on you. In a duel game, if the other guy is potting after we stated no pots, i preceed to nk the fuck out of him and take all his gold. Nothing makes me angrier than potting and town running. Never run to town. Gayest thing you can do. If you start a fight, finish it. Period.
Thanks and ending notes!!I've tried my best to create an extremely detailed and helpful guide for all who wish to pursue a level nine Tiger Strike assassin. I know there is a lot of text, but i tried to make it more spaced out so its nto one big clump. If you guys see any mistakes or things i can improve upon in this guide, please don't hesitate to send me some feedback. Always looking to improve so that this can be fully up to date and help people.I really hoped you enjoyed it (if you managed to read it all) and i would appreciate your comments.